Final Fantasy: The Spirits Within

Both my and Square Pictures' first foray into feature films, Final Fantasy: The Spirits Within was a challenge. This was my first exposure to lighting; prior to this I was an expert on product and automotive modeling/sculpting.

On FF, I learned the role of well-designed production pipelines and supportive teams in transforming new hires into productive contributors.

As a Lighting Artist at Square, I created and deployed light rigs for both characters and environments. I composited shots and resolved lighting and compositing pipeline issues.

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